[3DS] Dragon Quest VIII : Journey of the Cursed King (USA/EUR) + CIA

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In Dragon Quest VIII, the player controls the Hero in a fully three-dimensional environment. Players are able to pan the camera a full 360 degrees around the character, as well as look in a first-person perspective mode. The visual controls allow players to examine people and objects more closely than the top-down perspective of the game's predecessors. With a new fully integrated world, towns and dungeons are no longer identified by two-dimensional icons found on the world maps. Players can guide the Hero across vast landscapes to reach full-size towns and buildings. Battles are randomly occurring and turn-based. When encountering an enemy, the game switches to a battle scene with the enemies facing the party where characters from both sides take turns attacking each other. These battle scenes have visually changed dramatically from earlier games in the series, yet retain a similar text based menu system for battles. In the earlier games, battles were shown from a first-person perspective. For this installment, the battles are shown in a first-person perspective while choosing what to do, but the view then shifts to a third-person perspective with all of the members of the Hero's party shown on the screen along with the enemies.

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