[3DS] Shin Megami Tensei IV [USA]

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Shin Megami Tensei IV puts the player in control of the samurai Flynn. Navigation takes place both in the third-person perspective with 3D-rendered environments and a 2D overhead overworld map.[3][4] On the overworld map, icons represent the player party and enemy demons.[5] Battles take place from a first-person perspective, with the enemy visible on the upper screen and party status and commands on the lower screen.[3] As with other role-playing video games, the character grows stronger and advances by completing quests; they also earn macca, an in-game currency to buy items and equipment. Some quests relate to the main story and are mandatory, while other quests are optional.[6] Should the player be defeated, they can return to the game by spending macca (the in-game currency). Nintendo Play Coins can be used in place of macca. Repeatedly dying unlocks an easy mode: in this mode, the player can flee from battle if they choose.[3][4]

Enemies wander the environments Flynn explores. A battle starts when Flynn strikes an enemy (granting the player an advantage), an enemy runs into Flynn from the side or behind (granting the advantage to the enemy), or when they run into each other head-on. In battle, the player controls Flynn and three demons, with one AI-controlled human support character.[7] During battle, both player and enemy actions are governed by the turn-based Press Turn System, a battle system carried over from previous entries in the Shin Megami Tensei series. The system revolves around exploiting physical or elemental weaknesses: if a character strikes another character's weak point or deals a critical hit, the party gains an extra turn, while if the attack is absorbed or blocked, they lose their turn.[8] If a character strikes a weakness or gets a critical hit, there is a chance they will enter "Smirk" status: Smirking temporarily increases a character's damage, eliminates their elemental weaknesses, and gives them a high probability of dodging attacks.[8]

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